ABOUT TRAUMA
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
Screenshots | Gameplay Video on YouTube | Gameplay Video on Vimeo
RELEASE INFORMATION
TRAUMA will be released by the end of 2009. It will be available for free. It is playable in most Web browsers compatible with the Adobe Flash plug-in. It requires a modern computer (no older than 3 years or so) in order to run smoothly. A downloadable version will be available for a small fee. There will also be a more comprehensive edition available on a physical medium.
UPDATE: Unfortunately I wasn't able to release TRAUMA in 2009. I'm making progress however and I expect to be able to release it in the early 2010. I will post weekly updates about my progress on my Blog. Meanwhile, I'm happy to announce that TRAUMA was nominated for the Independent Games Festival 2010.
RELEASE NOTIFICATION
If you are interested in TRAUMA enter you E-Mail address in the box below. I will contact you when the game is released. You address will be kept confidential.
CONTACT AND COMMENTS
I am very eager to listen to your comments, suggestions and questions. If you have any, please feel free to visit me at blog. It is availible at:
CREDITS
TRAUMA was designed and developed by Krystian Majewski.
Music and sound effects were done by Martin Straka.
The young woman is voiced by Anja Jazeschann.
Additional voice-over provided by Steve Hudson.
The game was designed, shot and developed in Cologne, Germany.
© 2009, 2010 Krystian Majewski. All rights reserved.