TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
In case you lost your download link or if it has expired, you can request a new download link here. Please enter the e-mail address that you used to order TRAUMA.
Please don't hesitate to contact me if you are experiencing any problems with TRAUMA. I will do my best to get it sorted out ASAP - .
TRAUMA was designed and developed by me - Krystian Majewski. I'm a designer, an independent game developer, a blogger and a podcaster from Cologne, Germany. I currently teach Game Development and Research at Cologne Game Lab. I am your contact for all business, customer and press inquires regarding TRAUMA.
Music and sound effects were done by Martin Straka. He is is an experienced Sound Designer located in Karlsruhe, Germany. He composed music and sound effects for several games such as Spirits, Mr. Bounce and Understanding Games. His work for TRAUMA was nominated at the Independent Games Festival for Excellence in Audio.
The protagonist is voiced by Anja Jazeschann.
Additional voice-over provided by Steve Hudson.
Photocase.com credits: designritter, Pluriversum, hauser and momosu.
Assistance during development provided by Veronika Barth.
Assistance during translation provided by
Barbara Pöthig, Julia Zaadstra and Igor Hardy.
The game was designed, shot and developed in Cologne, Germany.